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Unity in Action: Multiplatform game development in C#
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Unity in Action, Second Edition teaches you to write and deploy games with Unity. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs.
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- SummaryManning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.Foreword by Jesse Schell, author of The Art of Game DesignAbout the TechnologyBuild your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!About the BookUnity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.What's InsideRevised for new best practices, updates, and more!2D and 3D gamesCharacters that run, jump, and bump into thingsConnect your games to the internetAbout the ReaderYou need to know C# or a similar language. No game development knowledge is assumed.About the AuthorJoe Hocking is a software engineer and Unity expert specializing in interactive media development.Table of ContentsPART 1 - First stepsGetting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortableBuilding a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
| Publisher | Manning |
| Publication date | April 25, 2018 |
| Edition | 2nd |
| Language | English |
| Print length | 400 pages |
| ISBN-10 | 1617294969 |
| ISBN-13 | 978-1617294969 |
| Item Weight | 1.5 pounds (680 grams) |
| Dimensions | 7.38 x 0.8 x 9.25 inches (18.7 x 2 x 23.5 cm) |
| Part of series | In Action |
Hvem bør købe?
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Aspiring Game Developers
Ideal for beginners looking to learn game development using Unity and C# effectively, with hands-on examples.
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Intermediate Programmers
Useful for those with some programming experience wanting to expand their knowledge of game mechanics in Unity.
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Educators and Instructors
Great resource for teaching game development concepts in classrooms, providing structured content and exercises.
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Complete Beginners
Not suitable for absolute novices with no programming or game development background; requires some foundational knowledge.
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Game Programming Editorial Review
Unity in Action is a comprehensive guide to developing games in Unity using C#. The book provides step-by-step instructions on the major areas required for game development such as scripting, animating, and developing multiplayer functionality. The book is informative and educational with many best practice comments and call-outs for why things are done in a certain way, making it invaluable for beginners in game development. The source code provided in the book works and is available in both PDF and physical form. Although Unity has undergone many changes since the book was published, it still serves as a good starting point for anyone who wants to learn the basics of the game engine. The book is priced much higher than other books that cover the basics of Unity, which is a downside to the otherwise informative and educational book.
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Fordele
- Comprehensive guide to developing games in Unity using C#
- Step-by-step instructions on major areas required for game development
- Informative and educational with best practice comments and call-outs
- Source code provided in the book works and is available in both PDF and physical form
- Good starting point for beginners in game development
Ulemper
- Priced higher than other books that cover the basics of Unity
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Egenskaber og fordele
- Learn to write and deploy games with Unity
- Explore interesting examples and get hands-on practice
- New chapter on building 2D platformers with Unity's expanded 2D toolkit
- No game development knowledge is assumed
- Exposes every aspect of the game dev process
- Deploy your game with ease
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