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Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
Transform into a proficient programmer with this illustrated guide to the Godot 4 game engine and GDScript 2.0 while building your own game.
Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
Vare #: 102757471

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Vare #: 102757471

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Transform into a proficient programmer with this illustrated guide to the Godot 4 game engine and GDScript 2.0 while building your own game.
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Hvad der skiller sig ud

Hands-on Learning
Engage with practical exercises that promote active learning, making GDScript programming accessible and enjoyable for beginners while developing a game in Godot 4.
Latest Version
Focus exclusively on GDScript 2.0 and Godot 4, ensuring learners work with the most current features and tools to enhance their game development skills effectively.
Beginners Friendly
Designed specifically for newcomers, this book breaks down complex programming concepts into manageable sections, ensuring a smooth learning curve for aspiring game developers.

Produktdetaljer

Shop Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine online at a best price in Danmark. 1804616982
  • Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guideKey FeaturesLearn the fundamentals of programming as you write GDScript 2.0Explore the world of GDScript 2.0 with this comprehensive introduction to the languageWork with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applicationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learnDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanlinessHarness Godot 4's integrated physics engine to control and manipulate in-game objectsDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assetsMaster the art of processing input from various sources for enhanced interactivityExtend the reach of your game by learning how to export it to multiple platformsIncorporate simple multiplayer functionality for a dynamic gaming experienceWho this book is forThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.Table of ContentsSetting Up the EnvironmentGetting Familiar with Variables and Control FlowGrouping Information in Arrays, Loops, and DictionariesBringing Structure with Methods and ClassesHow and Why to Keep Your Code CleanCreating a World of Your Own in GodotMaking the Character MoveSplitting and Reusing ScenesCameras, Collisions, and CollectiblesCreating Menus, Making Enemies, and Using AutoloadsPlaying Together with MultiplayerExporting to Multiple PlatformsOOP Continued and Advanced TopicsAdvanced Programming PatternsUsing the File SystemWhat Next?
Publisher Packt Publishing
Publication date 17 May 2024
Edition 1st
Language English
Print length 378 pages
ISBN-10 1804616982
ISBN-13 978-1804616987
Item weight 649 g
Dimensions 19.05 x 2.18 x 23.5 cm

Hvem bør købe?

Suitable For
  • Beginner Programmers

    Ideal for individuals new to programming, offering a gentle introduction through game development concepts.

  • Game Development Enthusiasts

    Perfect for those interested in creating games, providing hands-on experience using Godot and GDScript.

  • Students and Learners

    Excellent resource for students in technology courses, enhancing their understanding of programming and game design.

Not Suitable For
  • Experienced Developers

    Not suitable for advanced developers seeking in-depth programming techniques and complex game development strategies.

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Games Editorial Review

Learning GDScript By Developing A Game With Godot 4: A Fun Introduction To Programming In GDScript 2.0 And Game Development Using The Godot Engine offers a comprehensive introduction to the world of game development. With its 378 pages published by Packt Publishing, this book dives deep into both GDScript programming and the Godot engine. Readers appreciate the clarity of the content which simplifies complex concepts. The 1st edition, released on May 17, 2024, is particularly noted for being accessible to beginners while still catering to those with some experience in programming. This makes it a valuable resource for anyone looking to start their journey in game development.

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Fordele

  • Engaging content for beginners
  • Clear explanations of programming concepts
  • Focus on practical game development
  • Well-structured learning path
  • Recent publication with updated information

Ulemper

  • Some sections could benefit from more examples

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